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High concentrations of radiation
produce random storms and mutations .
Somehow the life continues in the Wasteland!


Here are the hostile creature that find refuge in the deserts of the Wasteland:

Pic Name Location Type Exp. Pts. Maxcon AC Skill Damage Weapon type Range Group
7mm Vulcan Cannon Base Cochise Robot 1000 25-125 9 30 14d6+3 Automatic Med 1-3
Ace Ugly's Hideout Humanoid 15 3-18 0 1 2d6 Melee Melee 1
Acolyte Mushroom Temple Humanoid 15 3-18 0 2 1d6+6 Melee Melee 1-10
Adept Dale Guardian Citadel Inner Sanctum Humanoid 520 10-50 12 30 13d6+2 Automatic Med 1
Adept Flora Guardian Citadel Inner Sanctum Humanoid 400 10-50 9 30 12d6+2 Automatic Med 1
Adept Kate Guardian Citadel Outer Sanctum Humanoid 330 7-37 10 30 10d6 Automatic Med 1
Adept Mandisa Guardian Citadel Outer Sanctum Humanoid 440 10-50 10 30 12d6 Automatic Med 1
Adept Nadine Guardian Citadel Inner Sanctum Humanoid 520 10-50 12 30 12d6 Automatic Med 1
Adept Roxanne Guardian Citadel Outer Sanctum Humanoid 385 8-43 10 30 10d6 Automatic Med 1
Adept Tara Guardian Citadel Inner Sanctum Humanoid 600 12-62 11 30 13d6 Automatic Med 1
Al Spade's Casino Humanoid 400 25-125 3 45 3d6 Semi-auto Short 1
Android Mind Maze Cyborg 120 7-37 3 25 6d6+1 Semi-auto Short 1
Auto Laser Turret Temple of Blood Island Robot 220 5-25 10 20 6d6+6 Energy Med 1
Auto rifle Police station Robot 450 18-93 5 16 6d6+1 Automatic Med 1
Baby Topeka Desert Nomads Humanoid 5 1-6 0 25 1d6+1 Semi-auto Short 1
Bandit Darwin Humanoid 90 7-37 2 15 5d6 Automatic Med 1-10
Barkeep Spade's Casino Humanoid 325 16-81 4 35 15d6+7 Semi-auto Med 1
Base Policeman Darwin Humanoid 258 10-53 5 35 4d6+3 Automatic Med 1-10
Biker Scum Quartz Humanoid 10 2-12 0 1 1d6 Melee Melee 1-4
Biker Thug Darwin Humanoid 99 8-41 2 25 4d6+3 Semi-auto Short 1-10
Blind Minecrawler Mine Shaft Animal 20 5-25 0 1 2d6+3 Melee Melee 1-5
Blood Priest Temple of Blood Island Humanoid 150 7-37 4 40 3d6 Automatic Med 1-10
Bloodbeast Temple of Blood Island Animal 160 10-50 3 2 2d6+6 Melee Melee 1-10
Boa Tronstrictor Sewers East Cyborg 560 20-100 6 1 8d6+1 Melee Melee 1
Boa Tronstrictor Sewers West Cyborg 560 20-100 6 1 8d6+1 Melee Melee 1
Bobby Highpool Humanoid 20 2-12 1 1 4d6 Melee Melee 1
Bodyguard Fat Freddy's Humanoid 180 7-37 5 25 4d6+3 Semi-auto Short 1
Bouncer Scott's Bar Humanoid 40 5-25 1 1 2d6 Melee Melee 1-2
Bouncer Ugly's Hideout Humanoid 28 3-17 1 1 2d6+1 Melee Melee 1-4
Brass Jerk Downtown East Humanoid 90 11-56 1 12 4d6 Semi-auto Short 1-3
Brass Jerk Downtown West Humanoid 90 11-56 1 12 4d6 Semi-auto Short 1-3
Brass Jerk Needles Humanoid 90 11-56 1 12 4d6 Semi-auto Short 1
Brat Highpool Humanoid 4 1-5 0 20 2d6 Semi-auto Short 1-3
Brother Akira Guardian Citadel Grand Hallway Humanoid 360 10-50 8 30 10d6+2 Automatic Med 1
Brother Andrew Guardian Citadel Outer Sanctum Humanoid 400 10-50 9 30 10d6 Automatic Med 1
Brother Anthony Guardian Citadel Grand Hallway Humanoid 180 5-25 8 30 6d6 Automatic Med 1
Brother Austin Guardian Citadel Grand Hallway Humanoid 840 15-75 13 3 14d6+10 Melee Melee 1
Brother Boris Guardian Citadel Grand Hallway Humanoid 225 6-31 8 30 8d6+3 Automatic Med 1
Brother Broderick Guardian Citadel Grand Hallway Humanoid 330 7-37 10 30 10d6 Automatic Med 1
Brother Carl Guardian Citadel Grand Hallway Humanoid 275 6-31 10 30 10d6+2 Automatic Med 1
Brother Darren Guardian Citadel Inner Sanctum Humanoid 650 12-62 12 30 12d6+3 Automatic Med 1
Brother David Guardian Citadel Grand Hallway Humanoid 360 10-50 8 30 10d6+3 Automatic Med 1
Brother Dick Guardian Citadel Outer Sanctum Humanoid 240 7-37 7 30 10d6 Automatic Med 1
Brother Diego Guardian Citadel Grand Hallway Humanoid 650 12-62 12 40 10d6+2 Automatic Med 1
Brother Dominic Guardian Citadel Grand Hallway Humanoid 330 7-37 10 30 10d6 Automatic Med 1
Brother Donald Guardian Citadel Grand Hallway Humanoid 220 5-25 10 30 10d6 Automatic Med 1
Brother Donatello Guardian Citadel Grand Hallway Humanoid 120 5-25 5 30 7d6 Automatic Med 1
Brother Frederick Guardian Citadel Grand Hallway Humanoid 330 7-37 10 30 10d6 Automatic Med 1
Brother George Guardian Citadel Grand Hallway Humanoid 360 15-75 5 30 10d6 Automatic Med 1
Brother Goliath Guardian Citadel Grand Hallway Humanoid 588 10-52 13 7 6d6+13 Melee Melee 1
Brother Greg Guardian Citadel Grand Hallway Humanoid 330 7-37 10 30 10d6 Automatic Med 1
Brother Harold Guardian Citadel Outer Sanctum Humanoid 180 7-37 5 30 10d6 Automatic Med 1
Brother Harper Guardian Citadel Inner Sanctum Humanoid 520 10-50 12 30 12d6+2 Automatic Med 1
Brother Jackson Guardian Citadel Outer Sanctum Humanoid 180 7-37 5 30 10d6+4 Semi-auto Short 1
Brother James Guardian Citadel Grand Hallway Humanoid 840 15-75 13 30 11d6+4 Automatic Med 1
Brother Joseph Guardian Citadel Grand Hallway Humanoid 385 8-43 10 30 10d6 Automatic Med 1
Brother Juaquin Guardian Citadel Grand Hallway Humanoid 175 6-31 6 30 8d6 Automatic Med 1
Brother Jude Guardian Citadel Inner Sanctum Humanoid 630 11-56 13 30 12d6+3 Automatic Med 1
Brother Kenneth Guardian Citadel Grand Hallway Humanoid 440 10-50 10 30 12d6 Automatic Med 1
Brother Lucas Guardian Citadel Grand Hallway Humanoid 360 7-37 11 30 10d6 Automatic Med 1
Brother Mark Guardian Citadel Outer Sanctum Humanoid 420 8-43 11 30 11d6 Automatic Med 1
Brother Matthew Guardian Citadel Outer Sanctum Humanoid 420 8-43 11 30 11d6 Automatic Med 1
Brother Nathan Guardian Citadel Grand Hallway Humanoid 270 7-37 8 30 10d6 Automatic Med 1
Brother Nobel Guardian Citadel Outer Sanctum Humanoid 180 7-37 5 30 10d6 Semi-auto Short 1
Brother Nuris Guardian Citadel Outer Sanctum Humanoid 385 8-43 10 3 10d6+10 Melee Melee 1
Brother Phillip Guardian Citadel Grand Hallway Humanoid 420 7-37 13 30 11d6 Automatic Med 1
Brother Raphael Guardian Citadel Grand Hallway Humanoid 120 5-25 5 30 7d6 Automatic Med 1
Brother Richard Guardian Citadel Grand Hallway Humanoid 240 5-25 11 30 11d6+3 Automatic Med 1
Brother Robert Guardian Citadel Grand Hallway Humanoid 220 5-25 10 30 10d6+2 Automatic Med 1
Brother Thomas Guardian Citadel Grand Hallway Humanoid 175 6-31 6 30 8d6 Automatic Med 1
Brother Weez Guardian Citadel Grand Hallway Humanoid 300 7-37 9 30 8d6 Automatic Med 1
Bum Stage Coach Inn Humanoid 15 3-18 0 1 2d6 Melee Melee 1-4
Bunny Agricultural Center Animal 20 2-12 1 1 1d6 Melee Melee 1-4
Bunny Dark Tunnel Animal 40 2-12 3 1 1d6 Melee Melee 1-4
Carapaced Coyote Pet Project Animal 360 11-56 7 2 4d6+8 Melee Melee 1-9
Card Shark Spade's Casino Humanoid 225 18-93 2 50 3d6 Semi-auto Short 1
Cardinal Chano Guardian Citadel Inner Sanctum Humanoid 520 10-50 12 30 12d6+2 Automatic Med 1
Cardinal Scott Guardian Citadel Outer Sanctum Humanoid 840 15-75 13 40 13d6 Automatic Med 1
Casino Guard Fat Freddy's Humanoid 60 5-25 2 15 3d6 Semi-auto Short 1
Casino Thug Spade's Casino Humanoid 75 18-93 0 25 5d6 Automatic Med 1-2
Casino Worker Spade's Casino Humanoid 55 13-68 0 2 3d6+7 Melee Melee 1
Cave Critter Mine Shaft Animal 2 0-2 0 1 0d6+2 Melee Melee 1-10
Centron Deluxe Model Sewers West Cyborg 455 16-81 6 20 8d6+2 Automatic Med 1-3
Centron Sewers East Cyborg 455 16-81 6 2 8d6+2 Melee Melee 1-3
Centron Sewers West Cyborg 455 16-81 6 2 8d6+2 Melee Melee 1-3
Charmaine Mushroom Temple Humanoid 1524 63-317 5 30 5d6 Semi-auto Short 1
Chopter Base Cochise Robot 540 15-75 8 0 12d6 Automatic Med 1-10
Chopter Las Vegas Robot 20 2-12 1 2 2d6+5 Melee Melee 1-8
Chubby Kid Highpool Humanoid 4 1-5 0 1 2d6 Melee Melee 1
Citrine Courthouse Humanoid 28 3-17 1 1 2d6+1 Melee Melee 1-4
City Slicker Police station Humanoid 77 19-96 0 13 2d6 Semi-auto Short 1
Clawer Leader Sewers East Cyborg 280 8-43 7 2 7d6+3 Melee Melee 1
Clawer Leader Sewers East Cyborg 245 8-43 6 20 5d6+2 Semi-auto Short 1
Clawer Leader Sewers West Cyborg 280 8-43 7 2 7d6+3 Melee Melee 1
Clawman Sewers East Cyborg 210 7-37 6 2 6d6+3 Melee Melee 1-6
Clawman Sewers East Cyborg 100 5-25 4 20 4d6+3 Semi-auto Short 1-6
Clawman Sewers West Cyborg 210 7-37 6 2 6d6+3 Melee Melee 1-6
Clerk Stage Coach Inn Humanoid 10 2-12 0 14 2d6 Semi-auto Short 1
Combat Hacker Fat Freddy's Robot 200 12-62 3 1 5d6+8 Melee Melee 1-8
Covenant Fat Freddy's Humanoid 30 7-37 0 1 1d6+8 Melee Melee 1
Coydog Courthouse Animal 20 5-25 0 1 3d6 Melee Melee 1-4
Coydog Ugly's Hideout Animal 20 5-25 0 1 3d6 Melee Melee 1-4
Cutthroat Quartz Humanoid 13 3-16 0 1 1d6 Melee Melee 1-4
Cutthroat Stage Coach Inn Humanoid 28 3-17 1 1 2d6+1 Melee Melee 1-4
Cybertrike Sewers West Cyborg 100 5-25 4 20 4d6+3 Semi-auto Short 1-6
Cyborg Commando Las Vegas Cyborg 200 12-62 3 30 6d6+2 Automatic Med 1-5
Cyborg Sewers East Cyborg 700 25-125 6 20 6d6+2 Automatic Med 1-3
Cyborg Sewers West Cyborg 700 25-125 6 20 6d6+2 Automatic Med 1-3
Cyclon Sewers East Cyborg 350 12-62 6 3 7d6+2 Melee Melee 1-6
Cyclon Sewers West Cyborg 350 12-62 6 3 7d6+2 Melee Melee 1-6
Dark Viper Mine Shaft Animal 16 2-10 1 1 2d6 Melee Melee 1-3
Death Angler Waste pit Animal 70 8-43 1 1 3d6+3 Melee Melee 1-5
Deranged Farmer Agricultural Center Humanoid 10 2-12 0 15 2d6 Semi-auto Med 1
Desert Dweller Desert Mutant 14 3-17 0 2 3d6+3 Melee Melee 1-4
Desert Lizard Agricultural Center Animal 60 7-37 1 1 1d6 Melee Melee 1-4
Desert Nomad Needles Humanoid 11 2-13 0 1 1d6+3 Melee Melee 1-4
Desert Scav Savage Village Humanoid 20 5-25 0 23 3d6+3 Semi-auto Short 1-10
Desert Scum Darwin Humanoid 100 6-31 3 30 5d6+3 Automatic Med 1-10
Desert Tube Waste pit Animal 1 0-1 0 1 1d6 Melee Melee 1-10
Deserter Quartz Humanoid 20 2-12 1 10 1d6 Semi-auto Short 1-4
Dewey Courthouse Humanoid 32 4-20 1 14 3d6 Semi-auto Short 1
Dire Coyote Desert Nomads Animal 45 3-18 2 2 2d6 Melee Melee 1-5
Doctor Mushroom Temple Humanoid 450 18-93 5 2 1d6+6 Melee Melee 1
Dog Savage Village Animal 10 1-6 1 1 1d6+13 Melee Melee 1-6
Drool Mine Shaft Animal 30 2-12 2 2 2d6 Melee Melee 1-5
Drunk Spade's Casino Humanoid 10 2-12 0 1 1d6+9 Melee Melee 1
Executioner Temple of Blood Humanoid 60 5-25 2 4 2d6+1 Melee Melee 1-2
Faran Brygo Brygo's Hideout Humanoid 400 20-100 4 30 3d6+10 Automatic Med 1
Fat Freddy Fat Freddy's Humanoid 320 10-50 7 25 6d6+1 Semi-auto Short 1
Felicia Ugly's Hideout Humanoid 6 1-7 0 1 1d6 Melee Melee 1
Finster Dexter Mind Maze Robot 200 10-50 4 40 6d6+1 Automatic Med 1
Finster Leviathan Mind Maze Robot 1200 300-1500 0 1 5d6+1 Melee Melee 1
Finster Sinister Mind Maze Robot 200 10-50 4 40 6d6+1 Automatic Med 1
Follower Mushroom Temple Humanoid 5 1-6 0 1 1d6+6 Melee Melee 1
Fusion Octotron Base Cochise Level 4 Robot 4290 97-487 10 30 19d6+3 Automatic Med 1-3
Gambler Downtown East Humanoid 34 4-21 1 3 4d6+4 Melee Melee 1
Gambler Fat Freddy's Humanoid 24 3-15 1 1 1d6+2 Melee Melee 1
Gauss Needle Projector Base Cochise Robot 3900 97-487 9 30 13d6 Automatic Med 1-3
Gecko Mine Shaft Animal 200 12-62 3 2 4d6+1 Melee Melee 1-5
Gila Monitor Desert Nomads Animal 240 15-75 3 1 1d6 Melee Melee 1-3
Glowing Slime Temple of Blood Island Animal 30 2-12 2 1 1d6+6 Melee Melee 1-10
Glowviper Mine Shaft Animal 50 12-62 0 2 3d6+4 Melee Melee 1-2
Guard Leader Spade's Casino Humanoid 400 25-125 3 45 5d6 Automatic Med 1
Guard Brygo's Hideout Humanoid 160 10-50 3 25 3d6 Automatic Med 1-3
Guard Temple of Blood Island Humanoid 120 7-37 3 12 3d6 Semi-auto Short 1-10
Guard Temple of Blood Humanoid 60 5-25 2 20 3d6+1 Semi-auto Short 1-2
Guard Ugly's Hideout Humanoid 40 5-25 1 20 3d6 Semi-auto Short 1-4
Gundroid Las Vegas Cyborg 300 12-62 5 25 3d6+2 Automatic Med 1-5
Gunman Courthouse Humanoid 12 3-15 0 10 2d6+3 Semi-auto Short 1-3
Gunman Quartz Humanoid 45 3-18 2 14 1d6 Semi-auto Short 1-3
Gunman Stage Coach Inn Humanoid 32 4-20 1 16 3d6 Semi-auto Short 1
Gunman Ugly's Hideout Humanoid 12 3-15 0 10 2d6+3 Semi-auto Short 1-3
Gunsel Quartz Humanoid 26 3-16 1 12 1d6 Semi-auto Short 1-3
Harry Agricultural Center Animal 240 20-100 2 1 6d6 Melee Melee 1
Hexborg Sewers East Cyborg 1050 37-187 6 25 10d6+1 Automatic Med 1
Hexborg Sewers West Cyborg 1050 37-187 6 25 10d6+1 Automatic Med 1
Hired Gun Fat Freddy's Humanoid 90 4-22 4 18 3d6+1 Semi-auto Short 1
Hobo Temple of Blood Humanoid 20 5-25 0 1 2d6 Melee Melee 1-2
Housekeeper Stage Coach Inn Humanoid 16 4-20 0 1 1d6+2 Melee Melee 1-3
Huey Courthouse Humanoid 32 4-20 1 14 3d6 Semi-auto Short 1
Humongous Coyote Pet Project Animal 1800 50-250 8 4 10d6+14 Melee Melee 1-2
Hunter Base Cochise Level 2 Robot 720 20-100 8 30 12d6 Automatic Med 1-5
Hunter Base Cochise Level 3 Robot 720 20-100 8 30 12d6 Automatic Med 1-5
Hunter Base Cochise Level 4 Robot 810 22-112 8 30 13d6 Automatic Med 1-5
Hunter Temple of Blood Robot 150 7-37 4 30 5d6 Automatic Med 1-4
Insect Fat Freddy's Animal 1 0-1 0 1 1d6+1 Melee Melee 1
Iron Wolf Sleeper Base Level 1 Animal 200 25-125 1 3 7d6+12 Melee Melee 1-3
Irwin John Finster Mind Maze Robot 6 0-3 1 1 2d6+1 Melee Melee 1
Irwin John Finster Pet Project Robot 900 37-187 5 30 8d6 Automatic Med 1
Jailer Corbett Guardian Citadel Outer Sanctum Humanoid 350 8-43 9 30 11d6 Automatic Med 1
Jailer Patrick Guardian Citadel Outer Sanctum Humanoid 350 8-43 9 30 11d6 Automatic Med 1
Jerk Leader Downtown East Humanoid 150 12-62 2 12 4d6 Semi-auto Med 1
Jerk Downtown East Humanoid 50 6-31 1 2 2d6+3 Melee Melee 1-5
Jerk Downtown West Humanoid 50 6-31 1 2 2d6+3 Melee Melee 1-5
Jerk Needles Humanoid 50 6-31 1 1 2d6+3 Melee Melee 1
Junk Master Savage Village Humanoid 250 12-62 4 27 5d6+5 Automatic Med 1
Juvenile Highpool Humanoid 10 2-12 0 1 3d6 Melee Melee 1-3
Kesa the Beggar Fat Freddy's Humanoid 160 10-50 3 15 5d6 Automatic Med 1-8
Kid Savage Village Humanoid 3 0-3 0 1 0d6+12 Melee Melee 1-5
Killer Base Cochise Level 2 Robot 900 25-125 8 30 13d6+2 Automatic Med 1-4
Killer Base Cochise Level 3 Robot 900 25-125 8 30 13d6+2 Automatic Med 1-4
Killer Base Cochise Level 4 Robot 900 25-125 8 30 13d6+4 Automatic Med 1-4
Killer Temple of Blood Robot 200 10-50 4 30 5d6+2 Automatic Med 1-4
Knifer Courthouse Humanoid 28 3-17 1 1 2d6+1 Melee Melee 1-4
Kutie Spade's Casino Humanoid 50 12-62 0 65 5d6 Automatic Med 1
Lady Spade's Casino Humanoid 10 2-12 0 5 2d6 Semi-auto Short 1-3
Large Scorparundi Sleeper Base Level 1 Animal 200 25-125 1 4 5d6+9 Melee Melee 1-5
Laser Hypermortar Base Cochise Robot 3850 87-437 10 30 10d6+5 Automatic Med 1
Laser Pod Blaster Base Cochise Level 1 Robot 650 12-62 12 30 10d6+5 Automatic Med 1
Laser Pod Blaster Base Cochise Level 4 Robot 650 12-62 12 30 10d6+5 Automatic Med 1-2
Laser Pod Blaster Base Cochise Robot 2200 50-250 10 40 15d6+2 Automatic Med 1
Laurie Stage Coach Inn Humanoid 20 2-12 1 16 3d6 Semi-auto Short 1
Leather Jerk Downtown East Humanoid 66 8-41 1 2 4d6+5 Melee Melee 1-4
Leather Jerk Downtown West Humanoid 66 8-41 1 2 4d6+5 Melee Melee 1-4
Leather Jerk Needles Humanoid 66 8-41 1 1 4d6+3 Melee Melee 1
Leather Thug Quartz Humanoid 20 2-12 1 1 1d6 Melee Melee 1-4
Lie Spider Mind Maze Animal 700 25-125 6 1 4d6 Melee Melee 1
Life-seeking Flamethrower Base Cochise Robot 800 20-100 9 30 15d6+5 Automatic Med 1-3
Little Person Mine Shaft Animal 15 3-18 0 15 2d6 Semi-auto Short 1-10
Lizard Savage Village Animal 1 0-1 0 1 0d6+12 Melee Melee 1-5
Lost Soul Needles Mutant 25 6-31 0 1 1d6+3 Melee Melee 1
Louie Courthouse Humanoid 32 4-20 1 14 3d6 Semi-auto Short 1
Lunatic Brygo's Hideout Humanoid 15 3-18 0 1 1d6+10 Melee Melee 1-10
Mad Dog Fargo Darwin Humanoid 10 2-12 0 8 2d6+3 Automatic Med 1-10
Madman Stage Coach Inn Humanoid 32 4-20 1 14 3d6 Semi-auto Med 1
Mailed Wolf Sleeper Base Level 1 Animal 200 10-50 4 2 5d6+8 Melee Melee 1-5
Man Spade's Casino Humanoid 15 3-18 0 5 2d6 Semi-auto Short 1
Marksman Courthouse Humanoid 32 4-20 1 16 3d6 Semi-auto Short 1
Marksman Ugly's Hideout Humanoid 32 4-20 1 16 3d6 Semi-auto Med 1
Master Bruce Guardian Citadel Outer Sanctum Humanoid 20 5-25 0 2 3d6+8 Melee Melee 1
Master Ciro Guardian Citadel Outer Sanctum Humanoid 550 12-62 10 30 12d6 Automatic Med 1
Master Cylinder Sleeper Base Level 3 Robot 500 25-125 4 20 6d6 Automatic Med 1-3
Master Dalis Guardian Citadel Inner Sanctum Humanoid 480 10-50 11 30 12d6 Automatic Med 1
Master Griffin Guardian Citadel Outer Sanctum Humanoid 660 13-68 11 30 12d6+13 Automatic Med 1
Master Imaro Guardian Citadel Outer Sanctum Humanoid 520 10-50 12 30 11d6+2 Automatic Med 1
Master Paz Guardian Citadel Outer Sanctum Humanoid 480 15-75 7 30 12d6 Automatic Med 1
Master Tomas Guardian Citadel Outer Sanctum Humanoid 480 15-75 7 30 14d6 Automatic Med 1
Mayor Pedros Courthouse Humanoid 28 3-17 1 1 2d6+1 Melee Melee 1-4
Meditator Mushroom Temple Humanoid 22 5-27 0 2 1d6+8 Melee Melee 1-3
Mercenary Fat Freddy's Humanoid 75 6-31 2 25 4d6+1 Semi-auto Med 1
Metal Maniac Darwin Humanoid 10 2-12 0 8 2d6+3 Automatic Med 1-10
Mistress Ginger Guardian Citadel Inner Sanctum Humanoid 560 10-50 13 30 12d6+3 Automatic Med 1
Mistress Jennifer Guardian Citadel Outer Sanctum Humanoid 20 5-25 0 2 4d6+8 Melee Melee 1
Mistress Kerin Guardian Citadel Outer Sanctum Humanoid 440 10-50 10 30 11d6+2 Automatic Med 1
Mistress Krys Guardian Citadel Outer Sanctum Humanoid 770 17-87 10 30 12d6+3 Automatic Med 1
Mistress Zenobia Guardian Citadel Inner Sanctum Humanoid 440 10-50 10 30 13d6 Automatic Med 1
Mk 10 Turbo Meson Cannon Base Cochise Robot 1500 37-187 9 30 12d6+3 Automatic Med 1-3
Mongrel Stage Coach Inn Animal 17 4-21 0 1 2d6 Melee Melee 1-4
Monk Johan Guardian Citadel Outer Sanctum Humanoid 520 10-50 12 2 12d6+8 Melee Melee 1
Monk Petall Guardian Citadel Outer Sanctum Humanoid 1040 20-100 12 3 12d6+7 Melee Melee 1
Monk Russ Guardian Citadel Outer Sanctum Humanoid 390 7-37 12 30 12d6 Automatic Med 1
Mulefoot Stage Coach Inn Humanoid 45 3-18 2 1 2d6 Melee Melee 1
Naked Molerat Mine Shaft Animal 10 2-12 0 2 1d6+1 Melee Melee 1-10
New and Improved Centron Sewers East Cyborg 455 16-81 6 20 8d6+2 Automatic Med 1-3
New Waver Scott's Bar Humanoid 28 3-17 1 1 2d6+1 Melee Melee 1-2
Night Screamer Darwin Mutant 175 8-43 4 1 4d6+3 Melee Melee 1-10
Night Terror Mind Maze Mutant 32000 8000-40000 0 1 5d6 Melee Melee 1
Nuclear Techie Mushroom Temple Humanoid 15 3-18 0 1 0d6+3 Melee Melee 1-2
Nuke Pooch Desert Nomads Animal 200 12-62 3 1 2d6 Melee Melee 1-3
Octotron Base Cochise Level 2 Robot 1100 25-125 10 30 11d6+10 Automatic Med 1-3
Octotron Base Cochise Level 3 Robot 4290 97-487 10 30 11d6+10 Automatic Med 1-3
Opossum Agricultural Center Animal 32 8-40 0 1 1d6 Melee Melee 1-4
Outlander Stage Coach Inn Humanoid 12 3-15 0 15 2d6+3 Semi-auto Short 1-3
Outlaw Scott's Bar Humanoid 12 3-15 0 15 2d6+3 Semi-auto Short 1-4
Ozoner Scott's Bar Humanoid 32 4-20 1 16 2d6 Semi-auto Short 1
Pack Rat Savage Village Animal 15 3-18 0 1 2d6+10 Melee Melee 1-10
Particle Beam Gattlin Base Cochise Level 4 Robot 1650 37-187 10 60 17d6+5 Automatic Med 1
Pistolero Courthouse Humanoid 10 2-12 0 15 2d6 Semi-auto Short 1-4
Pistolero Ugly's Hideout Humanoid 10 2-12 0 15 2d6 Semi-auto Short 1-4
Pit Ghoul Waste pit Mutant 1020 63-318 3 3 5d6+8 Melee Melee 1
Plasma Constrictor Base Cochise Robot 2750 62-312 10 3 18d6+4 Melee Melee 1-4
Policeman Police station Humanoid 40 5-25 1 20 4d6 Semi-auto Short 1-3
Possum Dark Tunnel Animal 64 8-40 1 1 1d6 Melee Melee 1-4
Prairie Dog Agricultural Center Animal 80 10-50 1 1 1d6 Melee Melee 1-5
Prairie Dog Dark Tunnel Animal 46 5-28 1 1 1d6 Melee Melee 1-2
Priestess Elexa Guardian Citadel Outer Sanctum Humanoid 550 12-62 10 40 8d6 Automatic Med 1
Prostitute Fat Freddy's Humanoid 10 2-12 0 2 2d6+8 Melee Melee 1-5
Psychopathic Android Mind Maze Cyborg 225 11-56 4 25 8d6+1 Semi-auto Short 1
Punker Scott's Bar Humanoid 10 2-12 0 1 2d6 Melee Melee 1-4
Rabid Dog Highpool Animal 135 11-56 2 1 4d6 Melee Melee 1
Rad Rat Mine Shaft Animal 5 1-6 0 1 1d6 Melee Melee 1-10
RadAngel Las Vegas Humanoid 120 10-50 2 20 6d6 Semi-auto Med 1
Radiation Angel Mushroom Temple Humanoid 132 8-41 3 2 2d6+10 Melee Melee 1-4
Radioactive Vermin Desert Animal 5 1-6 0 1 1d6+1 Melee Melee 1-5
Rail Raider Desert Nomads Humanoid 75 6-31 2 18 3d6 Semi-auto Short 1-3
Rail Raider Desert Nomads Humanoid 75 6-31 2 1 3d6 Melee Melee 1-5
Rail Thief Desert Nomads Humanoid 60 5-25 2 1 1d6 Melee Melee 1-5
Rat Agricultural Center Animal 30 7-37 0 1 1d6 Melee Melee 1-4
Rat Dark Tunnel Animal 30 7-37 0 1 1d6 Melee Melee 1-4
Reclaimer Savage Village Humanoid 90 7-37 2 24 4d6 Automatic Med 1-5
Red Ryder Highpool Humanoid 72 6-30 2 40 6d6 Semi-auto Med 1
Redhawk Guardian Citadel Outer Sanctum Humanoid 180 7-37 5 30 10d6 Semi-auto Short 1
Rib Cracker Quartz Humanoid 11 2-13 0 1 1d6 Melee Melee 1-4
Rich Dandy Spade's Casino Humanoid 100 12-62 1 2 2d6+4 Melee Melee 1
Rodento Grosso Pet Project Animal 30 7-37 0 2 5d6+6 Melee Melee 1-7
Rottweiler Stage Coach Inn Animal 20 5-25 0 1 3d6 Melee Melee 1-4
Roving Guard Spade's Casino Humanoid 150 18-93 1 30 4d6 Automatic Med 1
Rubble Fanger Mine Shaft Animal 60 7-37 1 1 3d6+1 Melee Melee 1-6
Sand Bum Needles Humanoid 10 2-12 0 1 1d6+3 Melee Melee 1-4
Scav Mine Shaft Humanoid 45 3-18 2 15 1d6+3 Semi-auto Short 1
Scavenger Las Vegas Humanoid 16 2-10 1 8 1d6+5 Semi-auto Short 1-4
Scorpitron Las Vegas Robot 2200 50-250 10 35 9d6 Automatic Med 1
Servant of the Mushroom Cloud Fat Freddy's Humanoid 45 3-18 2 1 1d6+3 Melee Melee 1
Shadow Panther Pet Project Animal 560 20-100 6 3 9d6+4 Melee Melee 1-5
Shadowclaw Mine Shaft Animal 400 25-125 3 2 6d6 Melee Melee 1
Shaft Slider Mine Shaft Animal 120 15-75 1 1 5d6+3 Melee Melee 1-2
Shambler Ghoul Quartz Mutant 40 5-25 1 1 1d6 Melee Melee 1-2
Shell Cougar Mine Shaft Animal 750 37-187 4 2 5d6+1 Melee Melee 1-2
Silicon Sniper Base Cochise Level 1 Robot 825 18-93 10 30 13d6+2 Automatic Med 1-5
Silicon Sniper Base Cochise Level 2 Robot 825 18-93 10 30 13d6+2 Automatic Med 1-5
Silicon Sniper Base Cochise Level 3 Robot 825 18-93 10 30 13d6+2 Automatic Med 1-5
Silicon Sniper Base Cochise Level 4 Robot 825 18-93 10 30 11d6+2 Automatic Med 1-5
Silicon Sniper Base Cochise Robot 750 18-93 9 30 13d6+2 Automatic Med 1-7
Silicon Sniper Temple of Blood Robot 125 6-31 4 30 3d6+2 Automatic Med 1-4
Silver Strangler Base Cochise Level 1 Robot 825 18-93 10 1 13d6+12 Melee Melee 1-3
Silver Strangler Base Cochise Level 2 Robot 825 18-93 10 1 13d6+12 Melee Melee 1-5
Silver Strangler Base Cochise Level 3 Robot 825 18-93 10 1 13d6+12 Melee Melee 1-5
Silver Strangler Base Cochise Level 4 Robot 825 18-93 10 1 11d6+12 Melee Melee 1-5
Silver Strangler Base Cochise Robot 750 18-93 9 1 13d6+12 Melee Melee 1-7
Sister April Guardian Citadel Grand Hallway Humanoid 405 11-56 8 30 10d6+4 Automatic Med 1
Sister Faith Guardian Citadel Outer Sanctum Humanoid 150 7-37 4 30 9d6+2 Semi-auto Short 1
Sister Grace Guardian Citadel Grand Hallway Humanoid 165 3-18 10 30 8d6 Automatic Med 1
Sister Isolde Guardian Citadel Grand Hallway Humanoid 270 7-37 8 30 8d6+4 Automatic Med 1
Sister Jade Guardian Citadel Grand Hallway Humanoid 180 5-25 8 30 10d6 Automatic Med 1
Sister June Guardian Citadel Grand Hallway Humanoid 405 11-56 8 30 10d6 Automatic Med 1
Sister Lucretia Guardian Citadel Grand Hallway Humanoid 180 5-25 8 30 10d6+2 Automatic Med 1
Sister Marie Guardian Citadel Grand Hallway Humanoid 250 6-31 9 30 10d6 Automatic Med 1
Sister May Guardian Citadel Grand Hallway Humanoid 405 11-56 8 30 11d6+2 Automatic Med 1
Sister Phaedra Guardian Citadel Inner Sanctum Humanoid 520 10-50 12 30 12d6 Automatic Med 1
Sister Theodosia Guardian Citadel Grand Hallway Humanoid 180 5-25 8 30 10d6+2 Automatic Med 1
Sister Tracy Guardian Citadel Outer Sanctum Humanoid 440 10-50 10 30 11d6 Automatic Med 1
Sister Ursula Guardian Citadel Grand Hallway Humanoid 270 7-37 8 30 10d6 Automatic Med 1
Sister Violet Guardian Citadel Inner Sanctum Humanoid 480 10-50 11 30 12d6+5 Automatic Med 1
Sister Wrath Guardian Citadel Grand Hallway Humanoid 1300 25-125 12 3 12d6+10 Melee Melee 1
Skink Mine Shaft Animal 300 18-93 3 2 4d6+1 Melee Melee 1-4
Slicerdicer Fat Freddy's Robot 150 7-37 4 1 3d6+5 Melee Melee 1
Slicerdicer Las Vegas Robot 150 7-37 4 3 3d6+5 Melee Melee 1-10
Slithering Iguana Desert Animal 14 1-8 1 2 2d6+4 Melee Melee 1-3
Slithering Lizard Mine Shaft Animal 25 6-31 0 2 2d6 Melee Melee 1-10
Sniper Fat Freddy's Humanoid 80 5-25 3 15 6d6 Semi-auto Med 1
Sniper Temple of Blood Island Humanoid 120 7-37 3 40 4d6+2 Semi-auto Long 1
Sniperdroid Las Vegas Robot 60 5-25 2 15 3d6+2 Semi-auto Short 1-8
Sonar-targetted Proton Carbine Base Cochise Robot 900 22-112 9 30 12d6+5 Automatic Med 1-3
Spawn Wolf Pet Project Animal 150 12-62 2 2 5d6+10 Melee Melee 1-6
Spawnmaster Pet Project Robot 420 15-75 6 25 6d6+2 Automatic Med 1-5
Spiked Mut Highpool Animal 45 11-56 0 1 4d6 Melee Melee 1
Spiker Stage Coach Inn Humanoid 10 2-12 0 1 2d6 Melee Melee 1-4
Spineback Puma Pet Project Animal 350 17-87 4 3 5d6 Melee Melee 1-4
Spineless Ghoul Darwin Mutant 150 7-37 4 2 5d6 Melee Melee 1-10
Squint Stage Coach Inn Humanoid 40 5-25 1 16 2d6+2 Semi-auto Short 1
Stainless Steel Flechette rifle Base Cochise Robot 1500 37-187 9 30 10d6+2 Automatic Med 1-7
Steel Reaver Base Cochise Level 1 Robot 1760 40-200 10 30 12d6 Automatic Med 1-4
Steel Reaver Base Cochise Level 2 Robot 1760 40-200 10 30 12d6 Automatic Med 1-5
Steel Reaver Base Cochise Level 3 Robot 1760 40-200 10 30 12d6 Automatic Med 1-5
Steel Reaver Base Cochise Level 4 Robot 1760 40-200 10 30 15d6 Automatic Med 1-5
Steel Reaver Base Cochise Robot 1600 40-200 9 30 12d6 Automatic Med 1-7
Tazel Sewers East Cyborg 75 3-18 4 20 2d6+3 Automatic Med 1
Tazel Sewers West Cyborg 75 3-18 4 20 3d6+3 Automatic Med 1
Temple Guardian Mushroom Temple Humanoid 330 13-68 5 15 5d6+5 Semi-auto Short 1-2
Threshing Crawler Base Cochise Level 1 Robot 1880 58-293 7 3 17d6+5 Melee Melee 1
Threshing Crawler Base Cochise Level 2 Robot 1880 58-293 7 3 17d6+5 Melee Melee 1
Threshing Crawler Base Cochise Level 3 Robot 1880 58-293 7 3 17d6+5 Melee Melee 1
Threshing Crawler Base Cochise Level 4 Robot 2080 65-325 7 3 18d6+5 Melee Melee 1
Threshing Crawler Base Cochise Robot 1880 58-293 7 3 17d6+5 Melee Melee 1
Thug Fat Freddy's Humanoid 45 3-18 2 15 3d6 Semi-auto Short 1-10
Thug Las Vegas Humanoid 45 3-18 2 15 3d6 Semi-auto Short 1-4
Titanium Clawer Base Cochise Level 2 Robot 630 17-87 8 3 12d6+12 Melee Melee 1-5
Titanium Clawer Base Cochise Level 3 Robot 630 17-87 8 3 12d6+12 Melee Melee 1-5
Titanium Clawer Base Cochise Level 4 Robot 630 17-87 8 3 14d6+12 Melee Melee 1-5
Titanium Clawer Base Cochise Robot 630 17-87 8 3 12d6+8 Melee Melee 1-10
Titanium Clawer Sleeper Base Level 3 Robot 280 17-87 3 7 8d6+13 Melee Melee 1-5
Topekan Child Desert Nomads Humanoid 10 2-12 0 1 1d6 Melee Melee 1-5
Topekan Elder Desert Nomads Humanoid 15 3-18 0 1 1d6 Melee Melee 1-5
Topekan Man Desert Nomads Humanoid 60 5-25 2 1 2d6 Melee Melee 1-5
Topekan Woman Desert Nomads Humanoid 15 3-18 0 1 1d6 Melee Melee 1-5
Towny Darwin Humanoid 10 2-12 0 8 2d6+3 Automatic Med 1-10
Trash Slitherer Waste pit Animal 10 1-6 1 5 2d6+1 Melee Melee 1-5
Tronnosaurus Sewers West Cyborg 1400 50-250 6 6 10d6+12 Melee Melee 1
Tronodile Sewers East Cyborg 350 12-62 6 1 8d6+3 Melee Melee 1-4
Tronodile Sewers West Cyborg 350 12-62 6 1 8d6+3 Melee Melee 1-4
Tronosaurus Sewers East Cyborg 1400 50-250 6 6 10d6+12 Melee Melee 1
Tunnel Lizard Mine Shaft Animal 120 10-50 2 1 4d6+2 Melee Melee 1-3
Turbo Cybertrike Sewers West Cyborg 245 8-43 6 20 5d6+2 Semi-auto Short 1
Turbo Meson Cannon Sleeper Base Level 3 Robot 1600 50-250 7 30 8d6 Automatic Long 1
Ugly John Ugly's Hideout Humanoid 90 7-37 2 18 3d6 Semi-auto Short 1
Undergrounder Mine Shaft Animal 20 5-25 0 20 3d6 Semi-auto Short 1-5
Vanadium Vulture Base Cochise Robot 720 20-100 8 2 17d6+7 Melee Melee 1-10
Vandal Police station Humanoid 18 2-11 1 2 1d6+4 Melee Melee 1-2
Vax Base Cochise Level 2 Robot 825 18-93 10 30 13d6+2 Automatic Med 1-7
VTOL Auto-fire Robot Base Cochise Level 1 Robot 1080 33-168 7 30 13d6+5 Automatic Med 1-3
VTOL Auto-fire Robot Base Cochise Level 2 Robot 1080 33-168 7 30 13d6+5 Automatic Med 1-5
VTOL Auto-fire Robot Base Cochise Level 3 Robot 1080 33-168 7 30 13d6+5 Automatic Med 1-5
VTOL Auto-fire Robot Base Cochise Level 4 Robot 1080 33-168 7 30 14d6+5 Automatic Med 1-5
VTOL Auto-fire Robot Base Cochise Robot 1080 33-168 7 30 13d6+5 Automatic Med 1-10
Wacko Prisoner Courthouse Humanoid 40 5-25 1 1 2d6+1 Melee Melee 1-4
Warbot Sleeper Base Level 1 Robot 160 20-100 1 20 5d6 Semi-auto Short 1
Warden Jethro Guardian Citadel Outer Sanctum Humanoid 980 17-87 13 2 12d6+7 Melee Melee 1
Warden Nicholas Guardian Citadel Outer Sanctum Humanoid 400 10-50 9 30 11d6 Automatic Med 1
Warroid Mark 1 Las Vegas Robot 200 12-62 3 15 5d6 Semi-auto Med 1-8
Warroid Mark 2 Las Vegas Robot 450 18-93 5 18 7d6 Semi-auto Med 1-4
Warroid Mark 3 Las Vegas Robot 960 30-150 7 25 8d6 Semi-auto Med 1-2
Waste Worm Waste pit Animal 10 2-12 0 2 1d6 Melee Melee 1-10
Wasteland Warrior Desert Humanoid 54 4-22 2 17 2d6 Semi-auto Short 1-2
Weez Guardian Citadel Inner Sanctum Humanoid 520 10-50 12 30 12d6+3 Automatic Med 1
Widowmaker Ugly's Hideout Humanoid 32 4-20 1 14 3d6 Semi-auto Short 1
Wild Canine Desert Animal 14 3-17 0 2 2d6+2 Melee Melee 1-4
Wire-guided Anti-personel Missile Base Cochise Robot 900 22-112 9 30 13d6 Automatic Med 1-3
Woman Downtown East Humanoid 146 18-91 1 17 6d6+6 Automatic Med 1
Woman Fat Freddy's Humanoid 10 2-12 0 1 1d6+8 Melee Melee 1
Woman Savage Village Humanoid 7 1-8 0 1 1d6+10 Melee Melee 1-3
Worshipper Mushroom Temple Humanoid 20 2-12 1 1 1d6+5 Melee Melee 1
Xenon Laser Cannon Base Cochise Level 2 Robot 3250 62-312 12 30 14d6 Automatic Med 1
Xenon Laser Cannon Base Cochise Level 3 Robot 3250 62-312 12 30 14d6 Automatic Med 1
Xenon Laser Cannon Base Cochise Level 4 Robot 3250 62-312 12 30 16d6 Automatic Med 1
Xray Laser Projector Base Cochise Robot 2900 72-362 9 30 16d6+7 Automatic Med 1-3
Young Man Spade's Casino Humanoid 50 12-62 0 2 1d6+3 Melee Melee 1
Young Woman Spade's Casino Humanoid 40 10-50 0 2 1d6+3 Melee Melee 1

Notes[]

CC BY-NC-SA 3.0 - wasteland.wikis.ailis.de/wiki/Encounter site no longer exists

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